Narrative Bridging - a specification of a modelling method for game design
Katarina Borg Gyllenback

TL;DR
This paper introduces a narrative bridging method for game design that supports creative processes, enhances team communication, and improves the handling of story information without limiting interactivity or creativity.
Contribution
It proposes a new narrative bridging method focusing on early story information handling, aiding designers in managing narrative development during game design.
Findings
The method improved time-constrained design processes.
It helped identify inconsistencies in narrative development.
It facilitated shared understanding among design team members.
Abstract
Very little has been explored about the narrative as a process when constructing entertainment for interactive media. Simultaneously, the interest in narrative vehicles increases while certain occupations, seeing the narrative as a structure, obscure the examination of the process of selecting, arranging and rendering story material. To correct this deficiency, a method for a narrative bridging that encourages research and design while exploring narration as a process, is proposed with the aim to not diminish the properties of the interactive media. This method focuses on the initial phase where establishing and handling the information takes place and creates a foundation that precedes its systematization and computation. The aim is to give designers a comfortable design tool that firmly aids the design without interfering with creativity, and at the same time aids the construction of…
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Taxonomy
TopicsLiterary and Cultural Studies · Digital Games and Media · Literature, Film, and Journalism Analysis
