The Multimedia Product - between Design and Information, Design and Utility and Design and Entertainment
Dieter Penteliuc Cotosman

TL;DR
This paper explores the design principles of multimedia products, focusing on information presentation, graphical user interfaces, and graphic aesthetics to enhance communication, utility, and entertainment in multimedia systems.
Contribution
It offers a comprehensive analysis of three interconnected design domains—information, graphical user interface, and graphic design—for improving multimedia communication.
Findings
Identifies key principles for effective multimedia information organization.
Highlights the importance of user interaction and interface design.
Suggests integrated approaches for aesthetic and functional multimedia development.
Abstract
The paper investigates the possible coherent and effective alternatives to solve the problems related to the communication needs of any multimedia product. In essence, the presentation will focus on identifying the issues and principles governing three types of the design - in fact, the multimedia design in a broader sense - namely the information design - precisely aiming at ways of organization and presentation of information in a useful and significant form, the graphical user interface design, whose sub-domain consists of the information displayed on the monitor screen and of interactivity between user, computer and electronic devices, meaning, in fact, everything the user sees, touches, hears and all the elements with which he interacts, the graphic design, whose main concern is to create an aesthetic layout arrangement (from the visual and perceptive) information.
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Taxonomy
TopicsDiverse academic and cultural studies · Digital Media and Visual Art · Management, Economics, and Public Policy
