Difference between minimum light numbers of sigma-game and lit-only sigma-game
Xinmao Wang, Yaokun Wu

TL;DR
This paper investigates the difference in minimum light numbers between sigma-game and lit-only sigma-game on trees, establishing a sharp upper bound and exploring related results and conjectures.
Contribution
It proves that for any configuration on a tree, the minimal number of valid moves needed is at most two more than the minimal number of regular moves, and shows this bound is sharp.
Findings
The upper bound of + 2 is sharp.
A configuration on a tree can be transformed with at most two more valid moves than regular moves.
The paper discusses related results and conjectures in the area.
Abstract
A configuration of a graph is an assignment of one of two states, on or off, to each vertex of it. A regular move at a vertex changes the states of the neighbors of that vertex. A valid move is a regular move at an on vertex. The following result is proved in this note: given any starting configuration of a tree, if there is a sequence of regular moves which brings to another configuration in which there are on vertices then there must exist a sequence of valid moves which takes to a configuration with at most on vertices. We provide example to show that the upper bound is sharp. Some relevant results and conjectures are also reported.
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Taxonomy
TopicsAdvanced Graph Theory Research · Artificial Intelligence in Games · Game Theory and Applications
