Computing Stuttering Simulations
Francesco Ranzato, Francesco Tapparo

TL;DR
This paper introduces a novel algorithm for computing the stuttering simulation preorder and equivalence in finite state systems, extending the existing methods for stuttering bisimulation.
Contribution
It provides the first known algorithm for stuttering simulation preorder and equivalence, which were previously not computable.
Findings
Algorithm efficiently computes stuttering simulation preorder.
Algorithm computes stuttering simulation equivalence.
Extends the applicability of behavioral equivalence analysis.
Abstract
Stuttering bisimulation is a well-known behavioral equivalence that preserves CTL-X, namely CTL without the next-time operator X. Correspondingly, the stuttering simulation preorder induces a coarser behavioral equivalence that preserves the existential fragment ECTL-{X,G}, namely ECTL without the next-time X and globally G operators. While stuttering bisimulation equivalence can be computed by the well-known Groote and Vaandrager's [1990] algorithm, to the best of our knowledge, no algorithm for computing the stuttering simulation preorder and equivalence is available. This paper presents such an algorithm for finite state systems.
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Taxonomy
Topicssemigroups and automata theory · Formal Methods in Verification · Logic, programming, and type systems
