
TL;DR
This paper introduces a new logic-based language for managing and analyzing general game playing in multi-agent systems, capable of representing complex game features like imperfect information and time dependencies.
Contribution
It presents an expressive game description language surpassing GDL, enabling better modeling of real-world game interactions including timing and information imperfections.
Findings
Demonstrated the language's feasibility with examples
Enhanced expressiveness over existing languages like GDL
Lays groundwork for future game-theoretic analysis
Abstract
The task of managing general game playing in a multi-agent system is the problem addressed in this paper. It is considered to be done by an agent. There are many reasons for constructing such an agent, called general game management agent. This agent manages strategic interactions between other agents - players, natural or also artificial. The agent records the interaction for further benchmarking and analysis. He can also be used for a kind of restricted communications. His behavior is defined by a game description written in a logic-based language. The language, we present for this application, is more expressive than the language GDL, which is already used for such purposes. Our language can represent imperfect information and time dependent elements of a game. Time dependent elements like delays and timeouts are of crucial importance for interactions between players with bounded…
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Taxonomy
TopicsGame Theory and Applications · Artificial Intelligence in Games · Peer-to-Peer Network Technologies
