Interference Avoidance Game in the Gaussian Interference Channel: Sub-Optimal and Optimal Schemes
Zhenhai Jing, Baoming Bai, Xiao Ma, Ying Li

TL;DR
This paper investigates interference avoidance in Gaussian interference channels, proposing both a sub-optimal distributed algorithm (DIA) and an optimal algorithm (IOIA), with analysis of their convergence, complexity, and performance bounds.
Contribution
It introduces a compensation-based game model and develops an optimal interference avoidance algorithm (IOIA) for Gaussian interference channels, improving upon existing sub-optimal methods.
Findings
IOIA achieves optimal interference avoidance performance.
DIA converges to Nash equilibrium with manageable complexity.
Performance bounds for both algorithms are established.
Abstract
This paper considers a distributed interference avoidance problem employing frequency assignment in the Gaussian interference channel (IC). We divide the common channel into several subchannels and each user chooses the subchannel with less amount of interference from other users as the transmit channel. This mechanism named interference avoidance in this paper can be modeled as a competitive game model. And a completely autonomous distributed iterative algorithm called Tdistributed interference avoidance algorithm (DIA) is adopted to achieve the Nash equilibriumT (NE) of the game. Due to the self-optimum, DIA is a sub-optimal algorithm. Therefore, through introducing an optimal compensation into the competitive game model, we successfully develop a compensation-based game model to approximate the optimal interference avoidance problem. Moreover, an optimal algorithm called iterative…
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Taxonomy
TopicsPower Line Communications and Noise · Wireless Communication Security Techniques · Advanced MIMO Systems Optimization
