Artificial intelligence for Bidding Hex
Sam Payne, Elina Robeva

TL;DR
This paper introduces a Monte Carlo algorithm for Bidding Hex that leverages recent theoretical insights to efficiently identify near-optimal moves and bids, advancing game-playing AI in bidding scenarios.
Contribution
It applies recent theoretical results to develop a Monte Carlo method specifically for Bidding Hex, bridging random-turn game solutions with bidding strategies.
Findings
Effective near-optimal move identification in Bidding Hex
Demonstrates the algorithm's efficiency and accuracy
Connects theoretical game solutions with practical bidding strategies
Abstract
We present a Monte Carlo algorithm for efficiently finding near optimal moves and bids in the game of Bidding Hex. The algorithm is based on the recent solution of Random-Turn Hex by Peres, Schramm, Sheffield, and Wilson together with Richman's work connecting random-turn games to bidding games.
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Taxonomy
TopicsArtificial Intelligence in Games · Sports Analytics and Performance · Gambling Behavior and Treatments
