An implementation of radiative transfer in the cosmological simulation code GADGET
M. Petkova, V. Springel

TL;DR
This paper introduces a new, efficient, and photon-conserving radiative transfer implementation within the GADGET cosmological simulation code, enabling on-the-fly modeling of reionisation alongside galaxy formation.
Contribution
It develops a novel anisotropic diffusion operator and an implicit solver for radiative transfer in SPH, integrated into GADGET for dynamic cosmological simulations.
Findings
Accurate tests with static and cosmological density fields
Good agreement with analytical solutions and other codes
Efficient on-the-fly integration during simulations
Abstract
We present a novel numerical implementation of radiative transfer in the cosmological smoothed particle hydrodynamics (SPH) simulation code {\small GADGET}. It is based on a fast, robust and photon-conserving integration scheme where the radiation transport problem is approximated in terms of moments of the transfer equation and by using a variable Eddington tensor as a closure relation, following the `OTVET'-suggestion of Gnedin & Abel. We derive a suitable anisotropic diffusion operator for use in the SPH discretization of the local photon transport, and we combine this with an implicit solver that guarantees robustness and photon conservation. This entails a matrix inversion problem of a huge, sparsely populated matrix that is distributed in memory in our parallel code. We solve this task iteratively with a conjugate gradient scheme. Finally, to model photon sink processes we…
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