Preference Games and Personalized Equilibria, with Applications to Fractional BGP
Laura J. Poplawski, Rajmohan Rajaraman, Ravi Sundaram, Shang-Hua, Teng

TL;DR
This paper investigates the computational complexity of finding equilibria in network flow games related to Internet routing and social networks, introducing personalized equilibria and proving hardness results.
Contribution
It introduces personalized equilibria for matrix games, proves their existence with rational solutions, and establishes complexity bounds for computing these equilibria in various scenarios.
Findings
No fully polynomial-time approximation schemes for fractional BGP and BBC games unless PPAD is in FP.
Existence of rational personalized equilibria for all matrix games.
Polynomial-time algorithm for computing personalized equilibria in 2-player games.
Abstract
We study the complexity of computing equilibria in two classes of network games based on flows - fractional BGP (Border Gateway Protocol) games and fractional BBC (Bounded Budget Connection) games. BGP is the glue that holds the Internet together and hence its stability, i.e. the equilibria of fractional BGP games (Haxell, Wilfong), is a matter of practical importance. BBC games (Laoutaris et al) follow in the tradition of the large body of work on network formation games and capture a variety of applications ranging from social networks and overlay networks to peer-to-peer networks. The central result of this paper is that there are no fully polynomial-time approximation schemes (unless PPAD is in FP) for computing equilibria in both fractional BGP games and fractional BBC games. We obtain this result by proving the hardness for a new and surprisingly simple game, the fractional…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Economic theories and models
