Concurrent Imitation Dynamics in Congestion Games
Heiner Ackermann, Petra Berenbrink, Simon Fischer, Martin Hoefer

TL;DR
This paper analyzes how concurrent imitation dynamics in atomic congestion games lead to rapid convergence to approximate equilibria, with stable states having near-optimal social costs and a logarithmic dependence on the number of agents.
Contribution
It introduces a potential function-based analysis of imitation dynamics, proving convergence properties and efficiency bounds in congestion games.
Findings
Convergence to stable states is monotonic and rapid.
Approximate equilibria are reached with small latency deviations.
Social costs at stable states are close to optimal in singleton games.
Abstract
Imitating successful behavior is a natural and frequently applied approach to trust in when facing scenarios for which we have little or no experience upon which we can base our decision. In this paper, we consider such behavior in atomic congestion games. We propose to study concurrent imitation dynamics that emerge when each player samples another player and possibly imitates this agents' strategy if the anticipated latency gain is sufficiently large. Our main focus is on convergence properties. Using a potential function argument, we show that our dynamics converge in a monotonic fashion to stable states. In such a state none of the players can improve its latency by imitating somebody else. As our main result, we show rapid convergence to approximate equilibria. At an approximate equilibrium only a small fraction of agents sustains a latency significantly above or below average. In…
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Taxonomy
TopicsGame Theory and Applications · Opinion Dynamics and Social Influence · Reinforcement Learning in Robotics
