Computing the nucleolus of weighted voting games
Edith Elkind, Dmitrii V. Pasechnik

TL;DR
This paper presents a pseudopolynomial time algorithm for computing the nucleolus in weighted voting games, solving an open problem and providing a general framework applicable to broader classes of coalitional games.
Contribution
It introduces a pseudopolynomial time algorithm for the nucleolus in WVGs and generalizes the approach to k-vector weighted voting games, advancing computational methods in cooperative game theory.
Findings
Nucleolus can be computed in pseudopolynomial time for WVGs.
The framework extends to k-vector weighted voting games.
Provides an efficient algorithm solving an open problem.
Abstract
Weighted voting games (WVG) are coalitional games in which an agent's contribution to a coalition is given by his it weight, and a coalition wins if its total weight meets or exceeds a given quota. These games model decision-making in political bodies as well as collaboration and surplus division in multiagent domains. The computational complexity of various solution concepts for weighted voting games received a lot of attention in recent years. In particular, Elkind et al.(2007) studied the complexity of stability-related solution concepts in WVGs, namely, of the core, the least core, and the nucleolus. While they have completely characterized the algorithmic complexity of the core and the least core, for the nucleolus they have only provided an NP-hardness result. In this paper, we solve an open problem posed by Elkind et al. by showing that the nucleolus of WVGs, and, more generally,…
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Taxonomy
TopicsGame Theory and Voting Systems · Auction Theory and Applications · Complexity and Algorithms in Graphs
