Contest based on a directed polymer in a random medium
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TL;DR
This paper introduces a two-player game inspired by a directed polymer model, revealing a traveling wave distribution of scores and a phase transition where one player can achieve maximum score, with insights into wave velocity selection.
Contribution
It presents a novel game model based on directed polymers, analyzing its score distribution and phase transition, and connects the front velocity to nonlinear stability mechanisms.
Findings
Score distribution follows a traveling wave form with double exponential decay.
A phase transition occurs allowing one player to reach maximum score.
The front velocity is determined by nonlinear marginal stability mechanisms.
Abstract
We introduce a simple one-parameter game derived from a model describing the properties of a directed polymer in a random medium. At his turn, each of the two players picks a move among two alternatives in order to maximize his final score, and minimize opponent's return. For a game of length , we find that the probability distribution of the final score develops a traveling wave form, , with the wave profile unusually decaying as a double exponential for large positive and negative . In addition, as the only parameter in the game is varied, we find a transition where one player is able to get his maximum theoretical score. By extending this model, we suggest that the front velocity is selected by the nonlinear marginal stability mechanism arising in some traveling wave problems for which the profile decays exponentially, and for which…
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