A characterization of 2-player mechanisms for scheduling
George Christodoulou (1), Elias Koutsoupias (2), Angelina Vidali, (2)((1) Max-Planck-Institut f\"ur Informatik, Saarbr\"ucken, Germany, (2), Department of Informatics, University of Athens)

TL;DR
This paper characterizes all truthful mechanisms for two-player scheduling with positive and negative values, showing they are limited to task partitioning and affine minimizers, with a maximum approximation ratio of 2.
Contribution
It provides a complete characterization of decisive truthful mechanisms for two-player scheduling, including their structure and approximation bounds, extending insights to multi-player scenarios.
Findings
Truthful mechanisms partition tasks into groups for independent allocation.
Maximum approximation ratio for two players is 2, with VCG being the unique optimal.
Threshold mechanisms are equivalent to additive mechanisms.
Abstract
We study the mechanism design problem of scheduling unrelated machines and we completely characterize the decisive truthful mechanisms for two players when the domain contains both positive and negative values. We show that the class of truthful mechanisms is very limited: A decisive truthful mechanism partitions the tasks into groups so that the tasks in each group are allocated independently of the other groups. Tasks in a group of size at least two are allocated by an affine minimizer and tasks in singleton groups by a task-independent mechanism. This characterization is about all truthful mechanisms, including those with unbounded approximation ratio. A direct consequence of this approach is that the approximation ratio of mechanisms for two players is 2, even for two tasks. In fact, it follows that for two players, VCG is the unique algorithm with optimal approximation 2. This…
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Taxonomy
TopicsAuction Theory and Applications · Game Theory and Applications · Optimization and Search Problems
