Polygon Exploration with Time-Discrete Vision
Sandor P. Fekete, Christiane Schmidt

TL;DR
This paper introduces algorithms for polygon exploration by autonomous robots with discrete vision, addressing the challenge of limited scanning capabilities and providing competitive strategies for specific polygon classes.
Contribution
It presents the first algorithmic solutions for online polygon exploration with stationary scanning, including bounds for orthoconvex and rectilinear polygons based on aspect ratio.
Findings
Achieves O(log A)-competitive strategy for rectilinear polygons
Demonstrates limitations for orthoconvex polygons with high aspect ratio
Provides bounds linking polygon edge lengths to exploration competitiveness
Abstract
With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of useful accuracy does not allow the robot to scan continuously while in motion; instead, it has to stop each time it surveys its environment. This requirement was studied by Fekete, Klein and Nuechter for the subproblem of looking around a corner, but until now has not been considered in an online setting for whole polygonal regions. We give the first algorithmic results for this important algorithmic problem that combines stationary art gallery-type aspects with watchman-type issues in an online scenario: We demonstrate that even for orthoconvex polygons, a competitive strategy can be achieved only for limited aspect ratio A (the ratio of the…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Robotics and Sensor-Based Localization · Optimization and Search Problems
