Numerical simulations of impacts involving porous bodies: I. Implementing sub-resolution porosity in a 3D SPH Hydrocode
M. Jutzi, W. Benz, P. Michel

TL;DR
This paper extends a 3D SPH impact simulation code to include sub-resolution porosity effects using the P-alpha model, enabling more accurate modeling of porous asteroid and comet impacts.
Contribution
The paper introduces a novel implementation of porosity in a 3D SPH impact code using the P-alpha model, integrating it with elastic-plastic and fracture models for porous materials.
Findings
Porosity significantly affects impact outcomes in simulations.
The model accurately reproduces theoretical solutions in test cases.
Porous impact simulations show different fragmentation behaviors.
Abstract
In this paper, we extend our Smooth Particle Hydrodynamics (SPH) impact code to include the effect of porosity at a sub-resolution scale by adapting the so-called model. Many small bodies in the different populations of asteroids and comets are believed to contain a high degree of porosity and the determination of both their collisional evolution and the outcome of their disruption requires that the effect of porosity is taken into account in the computation of those processes. Here, we present our model and show how porosity interfaces with the elastic-perfectly plastic material description and the brittle fracture model generally used to simulate the fragmentation of non-porous rocky bodies. We investigate various compaction models and discuss their suitability to simulate the compaction of (highly) porous material. Then, we perform simple test cases where we compare results…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
