Canonical polygon Queries on the plane: a New Approach
Spyros Sioutas, Dimitrios Sofotassios, Kostas Tsichlas, Dimitrios, Sotiropoulos, Panayiotis Vlamos

TL;DR
This paper introduces two new algorithms for canonical polygon queries on the plane, improving query efficiency and complexity over previous methods, with applications in graphics and spatial databases.
Contribution
It presents two novel algorithms for canonical polygon queries, offering better space and query time trade-offs and simpler implementation compared to prior solutions.
Findings
First algorithm uses O(n log^2 n) space and O(k log^3 n / log log n + A) query time.
Second algorithm uses O(n^2) space and O(k log n / log log n + A) query time.
Improves upon previous solutions with more efficient and implementable algorithms.
Abstract
The polygon retrieval problem on points is the problem of preprocessing a set of points on the plane, so that given a polygon query, the subset of points lying inside it can be reported efficiently. It is of great interest in areas such as Computer Graphics, CAD applications, Spatial Databases and GIS developing tasks. In this paper we study the problem of canonical -vertex polygon queries on the plane. A canonical -vertex polygon query always meets the following specific property: a point retrieval query can be transformed into a linear number (with respect to the number of vertices) of point retrievals for orthogonal objects such as rectangles and triangles (throughout this work we call a triangle orthogonal iff two of its edges are axis-parallel). We present two new algorithms for this problem. The first one requires space and…
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Taxonomy
TopicsComputational Geometry and Mesh Generation · Data Management and Algorithms · 3D Modeling in Geospatial Applications
