The Minimum Backlog Problem
Michael A. Bender, S\'andor P. Fekete, Alexander Kr\"oller, Vincenzo, Liberatore, Joseph S. B. Mitchell, Valentin Polishchuk, Jukka Suomela

TL;DR
This paper investigates the minimum backlog problem in sensor networks, establishing lower bounds and providing a strategy that guarantees a backlog proportional to the graph's diameter, independent of the number of cups.
Contribution
It introduces a tight upper bound strategy for the geometric MBP, ensuring backlog is proportional to the diameter, improving over previous bounds.
Findings
Lower bound of (D) on competitive ratio for MBP
Deamortization yields an O(D log N) upper bound for discrete MBP
New strategy guarantees backlog of O(D) in geometric MBP
Abstract
We study the minimum backlog problem (MBP). This online problem arises, e.g., in the context of sensor networks. We focus on two main variants of MBP. The discrete MBP is a 2-person game played on a graph . The player is initially located at a vertex of the graph. In each time step, the adversary pours a total of one unit of water into cups that are located on the vertices of the graph, arbitrarily distributing the water among the cups. The player then moves from her current vertex to an adjacent vertex and empties the cup at that vertex. The player's objective is to minimize the backlog, i.e., the maximum amount of water in any cup at any time. The geometric MBP is a continuous-time version of the MBP: the cups are points in the two-dimensional plane, the adversary pours water continuously at a constant rate, and the player moves in the plane with unit speed. Again, the…
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Taxonomy
TopicsOptimization and Search Problems · Complexity and Algorithms in Graphs · Security in Wireless Sensor Networks
