Development of Architectures for Internet Telerobotics Systems
Riyanto Bambang

TL;DR
This paper discusses the evolution of Internet telerobotics architectures, highlighting three generations from CGI-based to CORBA-based systems, and addresses challenges like latency and object recognition.
Contribution
It introduces a three-generation architecture for Internet telerobotics, demonstrating advancements from CGI to CORBA and integrating 3D simulation and object recognition.
Findings
Development of three telerobotics system generations
Implementation of 3D robot simulation in web browsers
Addressing latency and object recognition challenges
Abstract
This paper presents our experience in developing and implementing Internet telerobotics system. Internet telerobotics system refers to a robot system controlled and monitored remotely through the Internet. A robot manipulator with five degrees of freedom, called Mentor, is employed. Client-server architecture is chosen as a platform for our Internet telerobotics system. Three generations of telerobotics systems have evolved in this research. The first generation was based on CGI and two tiered architecture, where a client presents a Graphical User Interface to the user, and utilizes the user's data entry and actions to perform requests to robot server running on a different machine. The second generation was developed using Java. We also employ Java 3D for creating and manipulating 3D geometry of manipulator links and for constructing the structures used in rendering that geometry,…
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Taxonomy
TopicsTeleoperation and Haptic Systems · Network Time Synchronization Technologies · Robotics and Automated Systems
