Optimal Mechansim Design and Money Burning
Jason D. Hartline, Tim Roughgarden

TL;DR
This paper explores the design of mechanisms that use service degradation as a substitute for monetary payments to align incentives, aiming to maximize social surplus in computer systems where transfers are infeasible.
Contribution
It introduces a framework for designing and analyzing money-burning mechanisms that replace payments with service degradation to improve incentive alignment.
Findings
Framework for money-burning mechanism design
Maximizes residual social surplus
Addresses incentive issues without monetary transfers
Abstract
Mechanism design is now a standard tool in computer science for aligning the incentives of self-interested agents with the objectives of a system designer. There is, however, a fundamental disconnect between the traditional application domains of mechanism design (such as auctions) and those arising in computer science (such as networks): while monetary transfers (i.e., payments) are essential for most of the known positive results in mechanism design, they are undesirable or even technologically infeasible in many computer systems. Classical impossibility results imply that the reach of mechanisms without transfers is severely limited. Computer systems typically do have the ability to reduce service quality--routing systems can drop or delay traffic, scheduling protocols can delay the release of jobs, and computational payment schemes can require computational payments from users…
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Taxonomy
TopicsAuction Theory and Applications · Optimization and Search Problems · Consumer Market Behavior and Pricing
