A $O(\log m)$, deterministic, polynomial-time computable approximation of Lewis Carroll's scoring rule
Jason Covey, Christopher Homan

TL;DR
This paper introduces deterministic polynomial-time algorithms that approximate Dodgson's and Young's voting rules within a logarithmic factor, providing efficient and natural scoring methods for complex voting rules.
Contribution
It presents the first deterministic, polynomial-time approximation algorithms for Dodgson's and Young's scoring rules with tight bounds, improving computational feasibility.
Findings
Approximate Dodgson's rule within a logarithmic factor
Approximate Young's rule with a logarithmic factor
Algorithms are simple, natural, and greedy in design
Abstract
We provide deterministic, polynomial-time computable voting rules that approximate Dodgson's and (the ``minimization version'' of) Young's scoring rules to within a logarithmic factor. Our approximation of Dodgson's rule is tight up to a constant factor, as Dodgson's rule is -hard to approximate to within some logarithmic factor. The ``maximization version'' of Young's rule is known to be -hard to approximate by any constant factor. Both approximations are simple, and natural as rules in their own right: Given a candidate we wish to score, we can regard either its Dodgson or Young score as the edit distance between a given set of voter preferences and one in which the candidate to be scored is the Condorcet winner. (The difference between the two scoring rules is the type of edits allowed.) We regard the marginal cost of a sequence of edits to be the number of edits divided by…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Voting Systems · Complexity and Algorithms in Graphs · Logic, Reasoning, and Knowledge
