Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments
Christian Duriez (INRIA Lille - Nord Europe), Fr\'ed\'eric Dubois, (LMGC), Abderrahmane Kheddar (JRL), Claude Andriot (LIST)

TL;DR
This paper introduces a novel real-time haptic rendering algorithm for deformable virtual objects, enhancing realism by accurately modeling contact and friction phenomena using advanced physical laws and efficient computational techniques.
Contribution
It presents a new haptic rendering method based on Signorini's contact law and Coulomb friction, with a linearized contact space and iterative solution for stable, realistic feedback.
Findings
Achieved stable 6D haptic feedback in experiments
Demonstrated realistic rendering of slip and stick effects
Ensured real-time performance with efficient algorithms
Abstract
A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often comes from contact forces. Subsequently, the fidelity of haptic rendering depends significantly on contact space modeling. Contact and friction laws between deformable models are often simplified in up to date methods. They do not allow a "realistic" rendering of the subtleties of contact space physical phenomena (such as slip and stick effects due to friction or mechanical coupling between contacts). In this paper, we use Signorini's contact law and Coulomb's friction law as a computer haptics basis. Real-time performance is made possible thanks to a linearization of the behavior in the contact space, formulated as the so-called Delassus operator, and iteratively solved by a Gauss-Seidel…
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Taxonomy
TopicsTeleoperation and Haptic Systems · Virtual Reality Applications and Impacts · Geophysics and Sensor Technology
