Eye-Tracking Evolutionary Algorithm to minimize user's fatigue in IEC applied to Interactive One-Max problem
Denis Pallez (LIRIS), Philippe Collard (I3S), Thierry Baccino (LPEQ),, Laurent Dumercy (LPEQ)

TL;DR
This paper introduces an eye-tracking based evolutionary algorithm designed to reduce user fatigue during interactive optimization, demonstrated on the Interactive One-Max problem.
Contribution
It presents a novel integration of eye-tracking technology into evolutionary algorithms to enhance user comfort in interactive optimization tasks.
Findings
Reduced user fatigue observed during experiments
Effective application to the Interactive One-Max problem
Potential for improved user experience in interactive evolution
Abstract
In this paper, we describe a new algorithm that consists in combining an eye-tracker for minimizing the fatigue of a user during the evaluation process of Interactive Evolutionary Computation. The approach is then applied to the Interactive One-Max optimization problem.
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Gaze Tracking and Assistive Technology
