On the Complexity of Nash Equilibria of Action-Graph Games
Constantinos Daskalakis, Grant Schoenebeck, Gregory Valiant, Paul, Valiant

TL;DR
This paper investigates the computational complexity of finding Nash equilibria in action-graph games, providing efficient approximation algorithms for certain cases and proving hardness results for others.
Contribution
It introduces a Polynomial Time Approximation Scheme for AGGs with bounded treewidth and agent types, and establishes NP-hardness and PPAD-hardness results for more general cases.
Findings
PTAS exists for AGGs with constant treewidth and agent types
NP-completeness for pure-strategy Nash equilibrium existence in certain cases
PPAD-completeness for computing mixed Nash equilibria in general cases
Abstract
We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that encapsulates both "local" dependencies as in graphical games, and partial indifference to other agents' identities as in anonymous games, which occur in many natural settings. This is achieved by specifying a graph on the set of actions, so that the payoff of an agent for selecting a strategy depends only on the number of agents playing each of the neighboring strategies in the action graph. We present a Polynomial Time Approximation Scheme for computing mixed Nash equilibria of AGGs with constant treewidth and a constant number of agent types (and an arbitrary number of strategies), together with hardness results for the cases when either the treewidth or the number of agent types is unconstrained. In particular, we…
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Taxonomy
TopicsGame Theory and Applications · Auction Theory and Applications · Economic theories and models
