Solving Min-Max Problems with Applications to Games
Daniel Andersson

TL;DR
This paper advances network optimization methods to efficiently solve a range of min-max problems, including new variants of game and interdiction problems, with nearly linear algorithms and novel problem characterizations.
Contribution
It introduces refined techniques for network optimization, new problem characterizations, and applies these to solve complex two-player games efficiently.
Findings
Nearly linear time algorithms for certain two-player games
New variant of network interdiction problem with vertex-wise budget
Applicable to mean payoff games with maximum weight instead of limit average
Abstract
We refine existing general network optimization techniques, give new characterizations for the class of problems to which they can be applied, and show that they can also be used to solve various two-player games in almost linear time. Among these is a new variant of the network interdiction problem, where the interdictor wants to destroy high-capacity paths from the source to the destination using a vertex-wise limited budget of arc removals. We also show that replacing the limit average in mean payoff games by the maximum weight results in a class of games amenable to these techniques.
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Taxonomy
TopicsInfrastructure Resilience and Vulnerability Analysis · Smart Grid Security and Resilience · Facility Location and Emergency Management
