Random Cluster Tessellations
Kai Matzutt

TL;DR
This paper introduces a generic point process-based approach to generate discrete random tilings, including Voronoi and Delone structures, by replacing convex polytopes with their vertices, with three illustrative constructions.
Contribution
It presents a novel, elementary method to produce random tilings using point process theory, expanding the toolkit for stochastic geometric structures.
Findings
Provides three explicit constructions of random tilings
Demonstrates how to generate Voronoi and Delone tilings randomly
Introduces a unified approach using point process theory
Abstract
This article describes, in elementary terms, a generic approach to produce discrete random tilings and similar random structures by using point process theory. The standard Voronoi and Delone tilings can be constructed in this way. For this purpose, convex polytopes are replaced by their vertex sets. Three explicit constructions are given to illustrate the concept.
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Taxonomy
TopicsQuasicrystal Structures and Properties · Point processes and geometric inequalities
