How to realize "a sense of humour" in computers ?
I. M. Suslov (P.L.Kapitza Institute for Physical Problems, Moscow,, Russia)

TL;DR
This paper advances a computer model of a sense of humour into a realistic algorithm, aiming to enable computers to understand and generate humor.
Contribution
It transforms previous theoretical models into a practical, implementable algorithm for computational humor recognition and generation.
Findings
Development of a realistic humor algorithm
Improved computational humor understanding
Potential applications in AI humor systems
Abstract
Computer model of a "sense of humour" suggested previously [arXiv:0711.2058, 0711.2061, 0711.2270] is raised to the level of a realistic algorithm.
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Taxonomy
TopicsArtificial Intelligence in Games
