Simple Recursive Games
Daniel Andersson, Kristoffer Arnsfelt Hansen, Peter Bro Miltersen,, Troels Bjerre Sorensen

TL;DR
This paper introduces simple recursive games, a class of stochastic games without chance moves, and presents an almost-linear time algorithm for computing their equilibrium, advancing understanding of their computational complexity.
Contribution
It defines simple recursive games and develops an almost-linear time comparison-based algorithm for finding their equilibrium, addressing a key open problem.
Findings
Developed an almost-linear time algorithm for simple recursive games.
Proved the existence of an equilibrium can be computed efficiently.
Open problem remains for linear time comparison-based algorithms.
Abstract
We define the class of "simple recursive games". A simple recursive game is defined as a simple stochastic game (a notion due to Anne Condon), except that we allow arbitrary real payoffs but disallow moves of chance. We study the complexity of solving simple recursive games and obtain an almost-linear time comparison-based algorithm for computing an equilibrium of such a game. The existence of a linear time comparison-based algorithm remains an open problem.
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Taxonomy
TopicsGame Theory and Applications · Infrastructure Resilience and Vulnerability Analysis · Formal Methods in Verification
