A Symbolic Finite-state approach for Automated Proving of Theorems in Combinatorial Game Theory
Thotsaporn ``Aek'' Thanatipanonda, Doron Zeilberger

TL;DR
This paper introduces a finite-state automata method implemented in Maple for conjecturing and rigorously proving theorems in combinatorial game theory, successfully resolving a conjecture in the Toads and Frogs game.
Contribution
It presents a novel automata-based approach and a Maple package for automated theorem proving in combinatorial games, including proof of a specific conjecture.
Findings
Automata approach effectively proves large families of positions.
Successfully proved Jeff Erickson's conjecture.
Provides a practical computational tool for combinatorial game analysis.
Abstract
We develop a finite-state automata approach, implemented in a Maple package {\tt ToadsAndFrogs} available from our websites, for conjecturing, and then rigorously proving, values for large families of positions in Richard Guy's combinatorial game ``Toads and Frogs''. In particular, we prove a conjecture of Jeff Erickson.
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Taxonomy
TopicsArtificial Intelligence in Games
