2-pile Nim with a Restricted Number of Move-size Imitations
Urban Larsson

TL;DR
This paper investigates a constrained version of 2-pile Nim where players are limited in how many consecutive moves they can imitate, revealing strategic similarities to a modified Wythoff Nim game with blocking moves.
Contribution
It introduces a novel variation of 2-pile Nim with move imitation restrictions and establishes its strategic connection to a Wythoff Nim variant with blocking maneuvers.
Findings
Game strategy closely resembles a Wythoff Nim variant with diagonal blocking.
Imitation constraints influence optimal move choices.
Theoretical analysis generalizes the imitation concept.
Abstract
We study a variation of the combinatorial game of 2-pile Nim. Move as in 2-pile Nim but with the following constraint: Suppose the previous player has just removed say tokens from the shorter pile (either pile in case they have the same height). If the next player now removes tokens from the larger pile, then he imitates his opponent. For a predetermined natural number , by the rules of the game, neither player is allowed to imitate his opponent on more than consecutive moves. We prove that the strategy of this game resembles closely that of a variant of Wythoff Nim--a variant with a blocking manoeuvre on diagonal positions. In fact, we show a slightly more general result in which we have relaxed the notion of what an imitation is.
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Taxonomy
TopicsArtificial Intelligence in Games · Digital Games and Media
