Why Is Supercritical Disk Accretion Feasible?
Ken Ohsuga, Shin Mineshige

TL;DR
This paper demonstrates through simulations that supercritical disk accretion onto black holes is feasible due to radiation anisotropy and photon trapping, allowing matter to accrete despite luminosities exceeding the Eddington limit.
Contribution
First detailed simulation-based analysis explaining the physical mechanisms enabling supercritical accretion onto black holes.
Findings
Radiation anisotropy reduces radiative flux in the disk plane.
Photon trapping significantly diminishes inward radiative flux.
Matter accretes slowly along the disk plane despite high luminosity.
Abstract
Although the occurrence of steady supercritical disk accretion onto a black hole has been speculated about since the 1970s, it has not been accurately verified so far. For the first time, we previously demonstrated it through two-dimensional, long-term radiation-hydrodynamic simulations. To clarify why this accretion is possible, we quantitatively investigate the dynamics of a simulated supercritical accretion flow with a mass accretion rate of ~10^2 L_E/c^2 (with L_E and c being, respectively, the Eddington luminosity and the speed of light). We confirm two important mechanisms underlying supercritical disk accretion flow, as previously claimed, one of which is the radiation anisotropy arising from the anisotropic density distribution of very optically thick material. We qualitatively show that despite a very large radiation energy density, E_0>10^2L_E/(4 pi r^2 c) (with r being the…
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