Enumerating the Nash equilibria of rank 1-games
Thorsten Theobald

TL;DR
This paper studies the enumeration of Nash equilibria in rank 1 bimatrix games, introducing a parametric algorithm that can find all equilibria, highlighting limitations of existing path-following methods.
Contribution
It presents a novel parametric simplex-type algorithm for enumerating all Nash equilibria in non-degenerate rank 1 games, and shows not all equilibria are reachable by Lemke-Howson paths.
Findings
Not all equilibria are reachable by Lemke-Howson paths in rank 1 games.
The proposed algorithm can enumerate all Nash equilibria in such games.
The paper characterizes the structure of equilibria in rank 1 bimatrix games.
Abstract
A bimatrix game is called a game of rank if the rank of the matrix is at most . We consider the problem of enumerating the Nash equilibria in (non-degenerate) games of rank 1. In particular, we show that even for games of rank 1 not all equilibria can be reached by a Lemke-Howson path and present a parametric simplex-type algorithm for enumerating all Nash equilibria of a non-degenerate game of rank 1.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Business Strategy and Innovation · Economic theories and models
