Three-dimensional multi-mesh material point method for solving collision problems
Xiaofei Pan, Aiguo Xu, Guangcai Zhang, Jianshi Zhu, Shang Ma, Xiong, Zhang

TL;DR
This paper introduces an improved three-dimensional multi-mesh material point method with a new contact algorithm that enhances energy conservation, accurately models contact forces, and effectively handles collision, sliding, and friction in various impact simulations.
Contribution
The paper presents a novel 3D multi-mesh material point method with an improved contact algorithm that better conserves energy and models contact forces compared to previous methods.
Findings
Enhanced energy conservation in collision simulations.
More accurate modeling of normal and tangential contact forces.
Validated effectiveness through diverse numerical impact experiments.
Abstract
Contact algorithm between different bodies plays an important role in solving collision problems. Usually it is not easy to be treated very well. Several ones for material point method were proposed by Bardenhangen, Brackbill, and Sulsky\cite{Bardenhagen2000,Bardenhagen2001}, Hu and Chen\cite{Hu_Chen2003}. An improved one for three-dimensional material point method is presented in this paper. The improved algorithm emphasizes the energy conservation of the system and faithfully recovers opposite acting forces between contacting bodies. Contrasted to the one by Bardenhagen, both the normal and tangential contacting forces are more appropriately applied to the contacting bodies via the contacting nodes of the background mesh; Contrasted to the one by Hu and Chen, not only the tangential velocities but also the normal ones are handled separately in respective individual mesh. This…
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