Pursuit-Evasion Games with Incomplete Information in Discrete Time
Ori Gurel-Gurevich

TL;DR
This paper proves that pursuit-evasion games with incomplete information and nonnegative payoffs have a well-defined, uniform value, and introduces epsilon-optimal strategies that work throughout the game.
Contribution
It establishes the existence of a uniform value in pursuit-evasion games with incomplete information and nonnegative payoffs, extending to leavable games.
Findings
Games admit a uniform value despite incomplete information
Epsilon-optimal strategies are effective in any long enough prefix
Nonnegativity of payoffs is essential for the results
Abstract
Pursuit-Evasion Games (in discrete time) are stochastic games with nonnegative daily payoffs, with the final payoff being the cumulative sum of payoffs during the game. We show that such games admit a value even in the presence of incomplete information and that this value is uniform, i.e. there are epsilon-optimal strategies for both players that are epsilon-optimal in any long enough prefix of the game. We give an example to demonstrate that nonnegativity is essential and expand the results to leavable games.
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Taxonomy
TopicsGuidance and Control Systems · Aquatic and Environmental Studies · Game Theory and Voting Systems
