Animation of virtual mannequins, robot-like simulation or motion captures
Damien Chablat (IRCCyN)

TL;DR
This paper compares two methods for animating virtual mannequins—robot-like simulation using multi-agent systems and motion capture—aimed at improving design processes and ergonomic assessments in product development.
Contribution
It introduces a multi-agent system for ergonomic path planning and a motion capture-based approach for realistic virtual mannequin animation, enhancing digital mock-up analysis.
Findings
Multi-agent system effectively plans ergonomic access paths.
Motion capture approach enables precise trajectory simulation.
Both methods validate digital mock-up applications for maintenance tasks.
Abstract
In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the numerical model. However, in order to be able to avoid definitively physical model, old support of the design, without loss of information, new tools must be available. Especially, a tool making it possible to check simply and quickly the maintainability of complex mechanical sets using the numerical model is necessary. Since one decade, our team works on the creation of tool for the generation and the analysis of trajectories of virtual mannequins. The simulation of human tasks can be carried out either by robot-like simulation or by simulation by motion capture. This paper presents some results on the both two methods. The first method is based on a multi-agent system and on a digital mock-up technology, to…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Robotic Path Planning Algorithms · Artificial Intelligence in Games
