Abstract machines for dialogue games
Pierre-Louis Curien (PPS), Hugo Herbelin (INRIA Futurs)

TL;DR
This paper revisits the concept of abstract Boehm trees, enhancing its syntactic framework and illustrating its broad applicability through examples like call-by-value evaluation, while establishing formal correspondences between different evaluation mechanisms.
Contribution
It provides a more syntactic formulation of abstract Boehm trees and demonstrates their generality with new examples and formal evaluation correspondences.
Findings
Enhanced syntactic support for abstract Boehm trees
Illustrated applicability with call-by-value evaluation
Established formal correspondences between evaluation mechanisms
Abstract
The notion of abstract Boehm tree has arisen as an operationally-oriented distillation of works on game semantics, and has been investigated in two papers. This paper revisits the notion, providing more syntactic support and more examples (like call-by-value evaluation) illustrating the generality of the underlying computing device. Precise correspondences between various formulations of the evaluation mechanism of abstract Boehm trees are established.
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Taxonomy
TopicsLogic, programming, and type systems · Artificial Intelligence in Games · Logic, Reasoning, and Knowledge
