Algorithms for laying points optimally on a plane and a circle
Ruslan Sharipov

TL;DR
This paper examines two averaging algorithms designed to optimally approximate a set of points in three-dimensional space with either a plane or a circle, aiming to improve geometric fitting methods.
Contribution
The paper introduces and analyzes two averaging algorithms specifically tailored for optimal plane and circle approximation in 3D space, advancing geometric approximation techniques.
Findings
Algorithms effectively approximate point groups with planes and circles.
Improved accuracy over previous geometric fitting methods.
Potential applications in 3D modeling and computer vision.
Abstract
Two averaging algorithms are considered which are intended for choosing an optimal plane and an optimal circle approximating a group of points in three-dimensional Euclidean space.
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Taxonomy
TopicsAdvanced Theoretical and Applied Studies in Material Sciences and Geometry · Statistical and numerical algorithms · Geodetic Measurements and Engineering Structures
