The Complexity of Games on Higher Order Pushdown Automata
Thierry Cachat (LIAFA), Igor Walukiewicz (LaBRI)

TL;DR
This paper establishes the computational complexity of deciding winners in reachability games on higher order pushdown automata, showing it is n-EXPTIME complete, which matches existing upper bounds and impacts mu-calculus model checking.
Contribution
It proves an n-EXPTIME lower bound for reachability games on n-level HPDA, matching the known upper bound and clarifying the complexity of related model checking tasks.
Findings
Deciding the winner is n-EXPTIME complete for n-HPDA.
The complexity bound matches the known upper bound.
Implications for mu-calculus model checking on n-HPDA graphs.
Abstract
We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the mu-calculus model checking over graphs given by n-HPDA is n-EXPTIME complete.
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Taxonomy
TopicsFormal Methods in Verification · Logic, programming, and type systems · Logic, Reasoning, and Knowledge
