Lower Bounds on Implementing Robust and Resilient Mediators
Ittai Abraham, Danny Dolev, and Joseph Y. Halpern

TL;DR
This paper establishes fundamental lower bounds on the ability to implement robust mediators in multi-player games through communication protocols, considering various assumptions about the game and communication environment.
Contribution
It provides matching lower bounds on the implementation of (k,t)-robust mediators via cheap talk under diverse conditions, extending understanding of the limits of secure multi-party computation.
Findings
Lower bounds depend on k, t, and n relationships.
Implementation feasibility varies with knowledge of utilities.
Cryptography and communication channels influence bounds.
Abstract
We consider games that have (k,t)-robust equilibria when played with a mediator, where an equilibrium is (k,t)-robust if it tolerates deviations by coalitions of size up to k and deviations by up to players with unknown utilities. We prove lower bounds that match upper bounds on the ability to implement such mediators using cheap talk (that is, just allowing communication among the players). The bounds depend on (a) the relationship between k, t, and n, the total number of players in the system; (b) whether players know the exact utilities of other players; (c) whether there are broadcast channels or just point-to-point channels; (d) whether cryptography is available; and (e) whether the game has a k+t$ players, guarantees that every player gets a worse outcome than they do with the equilibrium strategy.
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Taxonomy
TopicsCryptography and Data Security · Game Theory and Applications · Auction Theory and Applications
