# The on-line shortest path problem under partial monitoring

**Authors:** Andras Gyorgy, Tamas Linder, Gabor Lugosi, Gyorgy Ottucsak

arXiv: 0704.1020 · 2007-05-23

## TL;DR

This paper introduces an online algorithm for the shortest path problem under partial monitoring, achieving near-optimal regret bounds with efficient implementation, and extends it to various settings including label-efficient and tracking scenarios.

## Contribution

It presents a new online learning algorithm for shortest path under partial feedback with polynomial complexity and extends it to label-efficient and dynamic path tracking settings.

## Key findings

- Achieves regret proportional to 1/√n with polynomial complexity.
- Extends to label-efficient settings with limited feedback.
- Demonstrates effectiveness in routing applications with simulation results.

## Abstract

The on-line shortest path problem is considered under various models of partial monitoring. Given a weighted directed acyclic graph whose edge weights can change in an arbitrary (adversarial) way, a decision maker has to choose in each round of a game a path between two distinguished vertices such that the loss of the chosen path (defined as the sum of the weights of its composing edges) be as small as possible. In a setting generalizing the multi-armed bandit problem, after choosing a path, the decision maker learns only the weights of those edges that belong to the chosen path. For this problem, an algorithm is given whose average cumulative loss in n rounds exceeds that of the best path, matched off-line to the entire sequence of the edge weights, by a quantity that is proportional to 1/\sqrt{n} and depends only polynomially on the number of edges of the graph. The algorithm can be implemented with linear complexity in the number of rounds n and in the number of edges. An extension to the so-called label efficient setting is also given, in which the decision maker is informed about the weights of the edges corresponding to the chosen path at a total of m << n time instances. Another extension is shown where the decision maker competes against a time-varying path, a generalization of the problem of tracking the best expert. A version of the multi-armed bandit setting for shortest path is also discussed where the decision maker learns only the total weight of the chosen path but not the weights of the individual edges on the path. Applications to routing in packet switched networks along with simulation results are also presented.

## Full text

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## Figures

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## References

30 references — full list in the complete paper: https://tomesphere.com/paper/0704.1020/full.md

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Source: https://tomesphere.com/paper/0704.1020